GabsJul 14, 20203 min readSHDL#05 Enemy AIIn gamedev, making good AI is less about making complex, smart agents that cover all bases and more about making simple, dumb behaviors...
GabsJul 8, 20205 min readSHDL#04 Level-GeneratorWhenever you say "I need extensive, reusable content but I have no time or resources", the cryptid of procedural generation slowly rises...
GabsJul 8, 20203 min readSHDL#03 Classes & SkillsWith MOBAs set as reference, it came the time to sit down and get to work on designing the characters