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SHDL#05 Enemy AI

In gamedev, making good AI is less about making complex, smart agents that cover all bases and more about making simple, dumb behaviors...

SHDL#04 Level-Generator

Whenever you say "I need extensive, reusable content but I have no time or resources", the cryptid of procedural generation slowly rises...

SHDL#03 Classes & Skills

With MOBAs set as reference, it came the time to sit down and get to work on designing the characters

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